We’re currently working on a patch for MotorHEAT, which addresses the P2P world rankings bug, and adds some improvements based on feedback.
Some of the changes that we’re including are the following:
- Fixed World rankings not updating correctly
- Now boost can be activated with gamepad buttons in addition to the right trigger
- DPad only controls primary color on the car customization screen
- Increased bonus items rotation speed so they can be spotted earlier.
- Increased space on the high score list so high scores or long gamertags do not overlap.
- Increased score obtained by passing cars around 350% (was too low compared to the bonus you get for remaining time when completing a level). This also improves the “Extra multiplier” bonus benefit.
- Increased the score obtained from the “extra score” bonus item from 100,000 to 500,000 (so it’s more useful).
- Improved the “extra boost” bonus: Now it gives you 4 full bars of boost. Now the boost effect is longer than the one obtained with the invincibility bonus (common sense).
- Game starts with the boost bar filled (so the wait until first cars appear isn’t that long)
- Game starts with an extra 15 seconds (so you can crash about 2 times on the first level instead of only 1).
- The award “Heated” now allows 7 minutes to reach level 15, instead of 6.
All these changes are being done in an attempt to even the benefit of bonus items, and to ensure that people that risk when passing cars are rewarded properly. The scores obtained on this patched version will obviously be a little bit higher, since many things are giving more score now. We’re doing this to ensure that your old scores don’t need to be deleted, although you’ll be able to reach higher scores easily.
We’re still working on some extra changes, but these are the only ones related to gameplay and scores. Probably.
Tags: MotorHEAT, update
An update for Wool has been made available. The two main features of this update:
- P2P High scores (They will be only available if you have a Gold profile and the full version of Wool).
- Now you don’t have to go back to the stage select screen after completing a level
Due to the P2P high scores feature, your previous high scores will be deleted (but not your progress).
Thanks to the P2P High scores, we can now hold a contest and give prizes. We’ll do it soon, meanwhile you can start training and pushing your scores, as they will be valid once the contest begins.
Remember that P2P scores can only be updated if you play the game at the same time that other people, so don’t worry if you can’t see other people scores yet, we’ll setup a server once the contest begins.
Tags: contest, update, Wool
An update for Little Racers has been made available. It features the following changes:
* Removed songs with potentially offensive lyrics, and added some new songs.
* Fixed the lobby UI when an online game has 7 or more players at the same time.
With this update, the game should be available again in the UK Marketplace.
Tags: Little Racers, update
An update for Wool has been made available. It features the following changes:
* Improved a lot UI performance, specially on the level select and high scores section, and when a level is finished
* Some other minor issues fixed
We have other update that will become available later which adds a new feature: Online high scores.
Tags: update, Wool
v1.5 update for Little Racers is available for download. It should ask you to update automatically when you start the game.
The update includes the following changes:
Improvements
- Fixed a crash issue on the network lobby
- Added a new track, Revolution, with a design proposed by Chris(chiz sniper).
Tags: update
v1.4 update for Little Racers is available for download. It should ask you to update automatically when you start the game.
The update includes the improvements made for the Dream Build Play 2009 contest submission:
Improvements
- Fixed some server timing issues when playing online races
- Improved cars trail, now it’s more beatiful and the colors are better represented.
- Removed version number from splash screens, since now updates are automatic.
- Improved menu usability in some sections of the game.
- Added two new tracks: Diagonal and Plainville . Both of them are fast and wide tracks.
Tags: update
We’ve lowered the price of Little Racers to 240MP, now you can get it for only $3!
Tags: update
v1.3 update for Little Racers is available for download. You’ll have to redownload the game since updates aren’t automatic yet in Xbox Community Games.
You can do it directly from this link, or in the Xbox Marketplace in Community Games -> Racing & Flying -> Little Racers.
This is mainly a bugfix release. It features the following improvements:
Bugfixes
- Fixed crash issues when the connection couldn’t be established while trying to join a game from an invite or via the find games section
- Fixed crash when directly starting the game from an accepted invite
Improvements
- In networked games, other cars’ horn is silenced when a car reaches the finish line.
- Now cars can be controlled with the D-Pad.
- Improved upsell screen.
- Fixed minor translation issues both in spanish and english.
This is probably the last update of the game in the near future, we’re focusing on 2 new games, we’ll post updates on their development soon. Also we’ll be starting a special promotion attempt on Little Racers soon, so please stay tuned.
Tags: update
Finally, after a troubled review, the v1.2 update is available for download. You’ll have to redownload the game since updates aren’t automatic yet in Xbox Community Games.
You can do it directly from this link, or in the Xbox Marketplace in Community Games -> Racing & Flying -> Little Racers.
Remember the changes for this revision. The most important ones are the freezing fix and the incorporation of the Multiplayer mode.
Full Change log from the v1.1 version:
Bugfixes
- Fixed freeze issues that happened on V1.1, they were due to the Sound.Play() framework bug and memory leaks.
Gameplay tweaks
- Lightened car textures to improve visibility and details.
- Reduced engine volume
- Handicap effect is more smoothed to reduce the “stats hiccup” that it could produce
- Set a minimum speed below which the car doesn’t reduce speed when crashing
- Now cars going over a wrong side can’t collide with other cars. They get a ghost effect when this happens.
- Crashes don’t affect car attributes at all (before they did for half second).
- Improved cars grip.
- Cars are slowed a little more when skidding
- Cars can turn a little better when skidding.
- Reduced a bit max car speed.
- “Random” Car class only selects classes between E and A, to avoid too slow or too fast cars.
- Lessened wait time after choosing cars to 3 seconds
Improvements
- Improved a lot game performance on crowded races.
- Improved ingame font readibility.
- Improved upsell screen.
- Sign in screen shows the sign in level needed (Guest on local games, Signed in on System Link, and Gold over Xbox LIVE).
- Reduced gamertag text size on sign in screens.
- Improved the song start system when starting a race.
- Player icons aren’t show on race countdown
- Improved skid particles
New features
-
- Online Multiplayer mode
- System link, Xbox Live
- Integrated championship mode, can be restarted over and over.
- Joining system much like Race Driver GRID: You can join while a race is in progress but cannot race until the current race finishes.
- Allows host migration
- Allows invites
- Quick join and find game features.
- Public and private session features.
- Added dynamic obstacles to many tracks, they serve two purposes: Add more movement on screen (races were a bit “static”) and serve as walls, but less clausthrophobic.
- When a crash issue is found, the game tries to show the exception message on screen instead to giving a Code 4 directly.
- Added one extra particle effect on crash
- Added intermitent vibration when going off track or over the pianos.
- Added a cloud system to add some extra variety to tracks.
- Added 2 new tracks, “Derby” and “Asphalt”
- Now the time difference to the car in first place is shown when finishing a lap.
- Car color configuration is saved automaticallly for each player.
- Race configuration is saved automatically.
- Added a tips section that browses all the loading tips available.
- Added ingame sounds for events like race start, race finish and last lap.
- Now cars leave a colored trail when going fast.
- Added a detailed trail when the car is going in first place.
- Added a section about car attributes on the how to play.
And many other minor improvements.
Tags: update
A rare error that could appear on race finish has been the reason of failing the update. This issue will be fixed right away, and next week we’ll post the update again for review.
We’re very sorry for the inconveniences.
Tags: update