On White Noise Online, a team of up to 4 investigators has to explore an area looking for clues, while avoiding being devoured by a supernatural creature. Will you be able to uncover the truth behind the mysterious events?
The game takes the idea of simple, accesible horror behind Slender and evolves it further to adapt it to a cooperative environemnt.
Designed from scratch to offer a shared horror experience, White Noise Online lets you live new situations, never seen before on a videogame. You’ll need teamwork and trust on your partners to take the right choices and overcome the challenges you’ll face.
Another interesting feature of WNO is the replay screen, where you can check the path you and your friends followed. Once the thrilling game session is over, have a laugh while seeing how you kept walking in circles!
It features over 15 playable characters, each one with their own perks and skills, and 6 different scenarios to explore. The game offers total Steam integration, including matchmaking, voice chat, achievements, etc.
White Noise Online is available on Windows, Mac & Linux, for just $6, with a release discount of 25%, and a 4-pack can also be purchased for an additional 25% discount.
Get it now!
Tags: release, Steam, White Noise Online
White Noise Online will be available for purchase on Steam on March 22nd.
We’ve worked hard on the PC adaptation, to ensure a proper experience either using a gamepad or keyboard/mouse, on any of the 3 Steam platforms.
The game comes with the same features the Xbox 360 version have, plus achievements. We plan on adding new features such as characters, maps, and Virtual Reality support (Oculus) as long as the game gets some audience.
It will be available for $6, and will feature a 25% discount on release, as well as a 4-pack option.
Tags: Steam, White Noise Online
It’s been two months of hard work, but we’ve finally completed everything we wanted to add for the Steam version of Little Racers STREET!
We’ve just submitted the game for the final release on Steam. The final date and price have to be discussed yet, but we’re aiming at early February and a base price of $10.
So what have we been working on these months? Well, lots of things, but the main features are the following:
- A whole new city with plenty of tracks and lots of events, up to ~200 total different events in the game
- 10 new cars
- General graphical improvements and new effects (such as water reflections or dynamic shadows)
- Full gamepad support via Big Picture gamepad settings. An Xbox 360 compatible gamepad is recommended right now, but it will work with any gamepad.
- Customizable keyboard input.
- Ghost cars on Time trial mode
- Full Steam integration: Friends, Matchmaking, Voice chat, Leaderboards, Achievements, Trading cards, Cloud saves, Full controller support…
- Complete support for Linux and Mac platforms
Stay tuned for more news, and don’t forget to check out another game of ours currently in Greenlight: White Noise Online
Tags: Greenlight, Little Racers STREET, Steam, White Noise Online
The latest update for White Noise Online has been approved and is available for download!
The main addition of this update is a new map, Bunker 51, which gives some details of the origin of the main antagonist of the game.
- New features
- New indoor map: Bunker 51
- 2 New Characters: Jack & Alisa
- New themed character for Avatar Tennis.
- Improvements
- Added new disturbing effects that increase as your character degree of sanity decreases.
Tags: release, update, White Noise Online
The main addition of this update is a new map, Bunker 51, which gives some details of the origin of the main antagonist of the game.
- New features
- New indoor map: Bunker 51
- 2 New Characters: Jack & Alisa
- New themed character for Avatar Tennis.
- Improvements
- Added new disturbing effects that increase as your character degree of sanity decreases.
Tags: update, White Noise Online
The latest update for White Noise Online has been approved and is available for download!
It features the following changes and additions:
- New features
- New indoor map: Founder’s Hall
- You can now see the overhead replays of previous games (Extras->Recent plays).
- Gameplay changes
- Increased difficulty for “Nightmare” setting
- Improvements
- Improved shadow rendering quality
Tags: release, update, White Noise Online
A new update with a new indoor map, the Founder’s Hall!
It features the following changes and additions:
- New features
- New indoor map: Founder’s Hall
- You can now see the overhead replays of previous games (Extras->Recent plays).
- Gameplay changes
- Increased difficulty for “Nightmare” setting
- Improvements
- Improved shadow rendering quality
Tags: update, White Noise Online
After a few weeks without updates, here are some screenshots of our current project!
Work on the graphical part of the game has advanced, as well as the room editor, but gameplay-wise the game is still in a very early stage.
We think the atmosphere and sensation of playing a board game is there, and the game looks great! We hope to improve gameplay by next week and see what we can get.
Meanwhile, next week we’ll start work on the long awaited White Noise Online indoor map!
Tags: dev diary, SoulStone, White Noise Online
It features the following changes and additions:
- New features
- Added a talking icon in the Lobby.
- Bugfixes
- Fixed lost souls appearing on strange positions.
- Fixed hearing voices when playing with the lost souls option enabled
- Fixed Hannah not having a female voice.
- Should have fixed some crashes during online play
- Should have fixed some crashes during solo play with lost souls option enabled
Tags: update, White Noise Online
Hey guys, some updates on our current projects, and new screenshots!
We’ve continued development on our next project, codename SoulStone (until we find a better name!)
The goal of this project is to emulate the fun of dungeon exploring board games, such as Heroquest, Descent, etc. to a PC game, focusing on exploration and combat over character customization or complex inventory management that other games usually feature.
All these with nifty 3D graphics, aiming to look like you were playing an actual board game with miniatures!
Think of a mix between Final Fantasy Tactics, FTL and Diablo, and you might be close to what we want to achieve :).
As for our progress so far, we’ve more or less finished the first enemy, a small Ghoul. These ghouls will be equipped with an assorment of weapons, but they will be mostly harmless and easy to kill.
We’ve also put together a room editor that will help us creating interesting layouts featuring different combat situations, traps, etc. It’s still on an early phase, but here is a sample of what we can do with it:
As for other projects:
- We’ve spent some time trying to add Split Screen support to White Noise Online, but sadly we’ve decided to discard it, the feature proved to be way more troubling than expected (specially the sound), and taking too much from the horror experience. We’ll submit an update next week with small bugfixes though. After that, we’ll start work on a new scenario.
- We’ve received a few bug reports for Avatar Farm Online, but we’ve not been able to reproduce them yet, so not sure of when we’ll be able to submit an update.
Tags: Avatar Farm Online, dev diary, SoulStone, White Noise Online